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Metal slug 6 final boss
Metal slug 6 final boss








It's an easy phase, but it warms the player up to the "twist" that one should not assume that the Invader King is already dead. It's fearsome, menacing, has three unique phases that progressively make the fight harder without being borderline impossible.įirst, he starts off in his cocoon. Moreau) must appear in the Sound Test if you bought Terry.The Invader King is nearly the perfect final boss. Note: Main Theme from Metal Slug, Assault, Final Attack, Judgement and Blue Water Fangs (The Island of Dr. Metal Slug 2 / Metal Slug X / Metal Slug 3 Completing it as Marco has “Main Theme from Metal Slug” accompany the credits. Represents Mission 1 of Metal Slug 2 / Metal Slug XĬredits roll after completing Classic Mode. Marco’s Classic Mode is based on the first mission of every Metal Slug games. If one of them (or two) is defeated, it will fall into pieces before exploding, dealing high damage to anyone who got caught except the one who defeated it. They both share the exact same attack, firing cannon shots and turret shots and ejecting a missile launcher from their back. The twins Shoe & Karn will sometimes appear, acting as stage bosses. Since it takes place below the hills, Bull Chans will occasionally appear to fire a cannon shot at either the player or the enemy, and if they stand in above it, the tank will fall down to damage it before exploding. Known as Death Valley, the stage consists of various shacks and a dilapidated manor as a platform to step in.

  • Final Smash: Marco hops on the Super Vehicle-001 and leaves, but not before giving a salute.
  • Down: Marco performs several slashes with his knife before getting a thumbs up to the camera.
  • Up: Marco throws food upwards and eats all of them, then gets fat.
  • metal slug 6 final boss

    This is his victory animation when defeating the main boss of the mission. Left: Marco grins and raises an arm, then lets out a hearty laugh in victory.Tosses wasted bullets and inserts new ones to his pistol before reloading it.Down: Marco stands ready with his knife and smirks.

    metal slug 6 final boss

  • Up: Marco reloads his gun, then brushes his bangs aside.
  • Marco falls slowly in a parachute and takes out his pistol.
  • Marco crounches and calls upon the titular vehicle to ram at the opponent, if done, he will hop on the vehicle and fires many shots from its aimed vulcan guns, then fires a shell from its cannon, before ending the move with a running self destruct at the opponent while he jumps out of it. It can be held down to shoot two more spheres. Marco fires a single explosive sphere that bounces across the field until it hits an opponent, a wall, or it will explode itself after 3 bounces. Marco runs forwards while firing his pistol three times. Marco fires shots from his pistol that travels at a close range. The only weapons with unlimited ammo is the handgun, his combat knife and the Up Special. It also stays true with the Grenade, as it will ran out all of them, but it can be retrieved back when a hurt enemy drops a random bomb crate. To refill the current weapon you used, hit the opponent a few times to drop an ammo crate, allowing the player to refill it.
  • Weapon Ammo - Whenever weapon he uses, it will consume ammo, eventually to just zero when ran out of it, meaning he can't use all of his weapons except his handgun.
  • His attacks are very similar to Mega Man's, except he is a little faster and jumps a little higher than him.

    METAL SLUG 6 FINAL BOSS SERIES

    Marco is a light heavyweight character that has an arsenal of weapons he choses from his series as he focuses on long range moves. Ultimate, based on his in-game sprites from his series, labelled as Fighter ? of the Third Party DLC Pack. Marco is a playable fighter added into Super Smash Bros.

    metal slug 6 final boss

    While gentle, he lets out an uncontrollable rage when mentioning Morden. One time he accidentally attacked the army's central computer system with a computer virus he created that almost caused a launch of a nuclear missile. Marco Rossi is the Italian-American member of the PF Squad who is an expert agent and an intellectual. Later games has them fight supernatural entities like aliens, monsters, zombies, and many more. The main setting of the franchise resembles arkin to World War 2, with a small but skilled soldiers from the Pelegrine Falcon Squad, who must stop General Morden and his Rebel Army to inact a coup d'état for world domination. After the three games where made by the original team, the company went bankrupt in 2001 before they return making the series with Metal Slug 4 without the original staff, with Noise Factory handling it from now on. The series was originally made with the Neo-Geo MVS and Neo-Geo AES hardward before being ported into other consoles and mobiles throughout the years. Metal Slug is a run and gun series created by Nazca Corporation in 1996 before being merged with SNK after completing the first game.








    Metal slug 6 final boss